Ways
Customs grow out of what happens to them. Each has a small good and a small cost.
Family lines
Every line traced back to the one who started it. Tap a living name to see them.
Send through the shaman
Send a scout
Change the plan
Choose a scout, a direction, and what to carry. Costs 2 tokens plus the supplies. Without food, scouts only search nearby. A food bundle reaches a day out. Dried snacks plus a torch or warm hides reach the far edge. Raw food spoils on the trail.
Stir the world
Sometimes it helps, sometimes it's just strange, sometimes it causes a little chaos. It never harms anyone badly. It holds a few charges that come back over time.
Stores
The coast
Four stretches of shore, from the mountains to the river. Scouts find them along the coast.
Places
Garden
Hunting
Nothing here yet. As the people hear old stories, meet other peoples, and keep things worth keeping, they gather here.
Story journal
Every big moment so far. Tap one to see it again.
Myths
Old stories the people have heard. Each one is only part of the story.
Listeners
Everyone who has carried the voice, and what they left behind.
The bundle
A hide pouch of found things, passed from shaman to shaman.
Neighbors
Toward the next era
Tool ladder
Waste ladder
Digging ladder
Arts
Milestones
Saved on this device.